![]() ![]() Useful for first impression on weak systems. A black screen appears and I have to wait for ~5seconds for the game menu to appear.1Ī "Loading." text or anything similar indicating that the player has to wait would make him not be worried that the game might be broken or something. I am testing from git on Arch Linux 32bit.ġ. NET) Note that filepaths must be entered manually to change images/music/etc. The following might be helpful for those trying to get a working editor.Įditor- Windows (0.3.4 -ish snapshot, this requires Gtk# for. The source code is also available through Git, but it requires additional dependencies. The SuperTux level editor, has received less attention as of late and binaries are hard to find. This can be a pain (see this post for more info), especially for a novice who has never done anything like this before. ![]() Once you have the code you must then compile it and build the game. ![]() To access it you will need Git to copy the code from the server. The repository is the home of the most recent source code of SuperTux and must be built. If you're interested in the most recent development version of the game (which I assume you are if you're reading this forum) you will want the Git repository version which is constantly changing and being updated with new tweaks and features. The most recent (April 2015) development snapshot which can be found (as well as the stable release) here. The stable release of SuperTux (which is rather dated).Ģ. There are three primary ways to get and play SuperTux:ġ. Additionally, you can play SuperTux 0.6.3 online at. Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there. You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released. Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).Optional integration with Discord (thanks to Semphris).Editor auto-saves at regular intervals (thanks to Semphris).Skippable cutscenes (thanks to Semphris).Added timeshift ambience in the worldmap (thanks to Semphris).Rework of the Revenge in Redmond worldmap (thanks to RustyBox).Add-on creator, to easily create add-on packages with your world (thanks to Semphris).New color picker based on OKLab (thanks to HybridDog).Added in-game progress statistics (thanks to Semphris).Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris).A new rublight object (thanks to HybridDog). ![]() Many new objects, like the sideways bumper and falling blocks (thanks to Daniel).Remade the crystal tileset (thanks to Alzter and RustyBox).Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris).Refreshed many contrib worldmaps (thanks to Servalot).Updated animations (thanks to Alzter, Daniel and RustyBox).Added swimming (thanks to Daniel and Zwatotem).See below for a link to an online version. WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris).Some of the most significant changes include: This release introduces many new features perhaps the most new features in a long time! The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. ![]()
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